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		<title>Physics in the digital chasm</title>
		<link>http://speekgeek.net/news/?p=22</link>
		<comments>http://speekgeek.net/news/?p=22#comments</comments>
		<pubDate>Sat, 26 Jun 2010 00:53:08 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[KevinKill]]></category>

		<guid isPermaLink="false">http://speekgeek.net/news/?p=22</guid>
		<description><![CDATA[Physics for the PC were a dream for many gamers. Because it would seem that intense graphics, bleeding sound, and wall sized monitors just don&#8217;t add up to much after seeing that demon grab his side and disappear or walk over to a table fill it full of lead or kick it over and all [...]]]></description>
			<content:encoded><![CDATA[<div>Physics for the PC  were a dream for many gamers. Because it would seem  that intense  graphics, bleeding sound, and wall sized monitors just  don&#8217;t add up to  much after seeing that demon grab his side and disappear  or walk over  to a table fill it full of lead or kick it over and all  the items  either stay as if glued to the surface or disappear into  digital  nothing, it became a major drawback.<span id="more-22"></span>The years passed and PC&#8217;s (like a  kid friend) grew up along with many  of us and a turning point happened,  On November 16, 2004 Half life-2  stepped up to the plate and made a  pitch that actually wreaked chaos on  all the items on our full  imaginations. What made that possible was a heavily  modified physics  engine API made by an Irish based company by the name  of Havok. It made  possible dynamically rigid ragdolls, real-time  collisions along with  some other functions we won&#8217;t go into here. Since its launch it has been  in over 150 games and worked on just about everything.</p>
<p>Right, so everyone gets a taste of physics and things are positioned to  move forward. On September 14, 2007 Intel buys out Havok and it goes on  to earn an award for advancement in the physics field from  <a title="National Academy of Television Arts and Sciences" href="http://en.wikipedia.org/wiki/National_Academy_of_Television_Arts_and_Sciences">National   Academy of Television Arts and Sciences</a> (NATAS).  Later on Ageia a <a title="Fabless semiconductor company" href="http://www.ask.com/wiki/Fabless_semiconductor_company?qsrc=3044">fabless semiconductor company</a> produced its own SDK called PhysX  and a Physics Processing Unit(PPU)  made to take the work load off of CPU&#8217;s while gaming and was the first  to do so. It was a lofty idea by Ageia to introduce a complete expansion  card to hold this chip and it met a market with closed arms. Later we  would recognize a similar idea by Nvidia with their dual-GPU standard  SLI setup and AMD (ATI) with Crossfire that set better in the market  with the options and power it offered.</p>
<p>Now with Nvidia and ATI having been introduced this is where the  situation for gamers becomes quite the debauchery. You see Nvidia bought  out Ageia in February 4, 2008 and by the 13th it was a sealed deal and  become known as Nvidia PhysX later converted into CUDA. Meanwhile ATI  has not talked much about what their plan is to handle this physics  demand. ATI Needing to find an answer to this question and on June 12,  2008 the announcement was made that they are going to use Havok which  means they are licensing from Intel, wow right. ATI goes on to say they  went this rout because of their open approach strategy and that Havok  supports this and in that its independent from Intel to follow up its  integrity with such a strategy along side coding it in a OpenCL standard  so others could implement without royalty concerns and cross-platform  assurance.  It would seem that all the cards are on the table and let  the market decide the future.</p>
<p>But appearances often are deceiving and around July 9th 2008 a team of  developers at <a href="http://www.ngohq.com/news/14254-physx-gpu-acceleration-radeon-update.html">NGOHQ.com</a> decided to test the waters and make CUDA work on AMD (ATI). Nvidia  either out of spite for Havok or just seeing their API work on a  competitors product officially made a claim of wanting to support this  move. Well AMD as stated does not agree on the business flow of CUDA and  its closed standards so they made it clear that this type of support  would not be given their grace. Its now 2010 and the future is looking  quite gray at the moment for gamers. Nvidia deciding to make the first  gray area with the release of Nvidia’s 186+ any Ageia PPU card or Nvidia  GPU to run PhysX will disable itself if the drivers detect any other  GPU&#8217;s running along side it citing &#8220;Nvidia supports GPU accelerated Physx on  NVIDIA GPUs while using NVIDIA  GPUs for graphics. NVIDIA performs  extensive Engineering, Development,  and QA work that makes Physx a  great experience for customers. For a  variety of reasons &#8211; some  development expense some quality assurance and  some business reasons  NVIDIA will not support GPU accelerated Physx  with NVIDIA GPUs while  GPU rendering is happening on non-NVIDIA GPUs.&#8221;</p>
<p>There you have it, division in what many would say should be a diverse  and open platform that is the PC. Since then its been a constant  arrangement of AMD talking about what vibe they are getting from Nvidia  with this caustic move towards their product. A lot of exchanges of who  is doing what and how to whom and what used to be. While gamers have had  to settle with a huge black line down performance issues with games  like Batman:AA not being able to duplicate the same experience between  Nvidia and ATI GPU&#8217;s. Following comments on the subject matter has shown  this division to be quite relevant and that Nvidia going after  customers who enjoy and understand diversity are not helping the next  link in gaming.</p>
<p>Farther down the rabbit hole leads us to  March<strong>/8th/2010 </strong>where AMD announces a new  way of doing physics simulations partnering with <a href="http://www.pixeluxentertainment.com/" target="_blank">Pixelux   Entertainment</a> Digital Molecular Matter (DMM) and <a href="http://www.bulletphysics.org/" target="_blank">Bullet Physics</a> .  What happened to Havok? I guess it really does not matter because this  new playground of tools are OpenCL with no DMM license fee for  development or production deployment and includes  all the features of  the premium version including GPU acceleration.  On AMD platforms  specifically this tech is driven by ATI&#8217;s Stream Technology and that  about wraps up AMD&#8217;s strategy so far, we can hope.</div>
<div></div>
<div>So the words  exchanged in news articles around the Internet between AMD and Nvidia  have been opening the gray rift as mentioned before to an absurd chasm  that leaves truly passionate gamers on the sidelines in permanent limbo  and frustration about these game enhancements and where their components  are or are not going to meet in the next greatest game. Open Standards  are a passionate persons best friend because as with open standards  comes principle with principle comes an even flow of choices for gamers  everywhere.</div>
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		<title>Webisode</title>
		<link>http://speekgeek.net/news/?p=15</link>
		<comments>http://speekgeek.net/news/?p=15#comments</comments>
		<pubDate>Wed, 03 Mar 2010 03:48:18 +0000</pubDate>
		<dc:creator>kevink</dc:creator>
				<category><![CDATA[Speak Geek News]]></category>

		<guid isPermaLink="false">http://speekgeek.net/news/?p=15</guid>
		<description><![CDATA[SO this is the first episode&#8230;. of what should be an on going thing I would like to imagine. Ta-da,  Speak Geek Webisode. Things are going slow IMHO but I guess that&#8217;s how it works in the biz world or in Dallas anyway..this place is something else.]]></description>
			<content:encoded><![CDATA[<p>SO this is the first episode&#8230;.<span id="more-15"></span> of what should be an on going thing I would like to imagine. Ta-da,  <a href="http://www.youtube.com/watch?v=S-KJWPn_quM">Speak Geek  Webisode</a>. Things are going slow IMHO but I guess that&#8217;s how it works in the biz world or in Dallas anyway..this place is something else.</p>
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		<title>Launch</title>
		<link>http://speekgeek.net/news/?p=1</link>
		<comments>http://speekgeek.net/news/?p=1#comments</comments>
		<pubDate>Tue, 17 Nov 2009 16:22:37 +0000</pubDate>
		<dc:creator>kevink</dc:creator>
				<category><![CDATA[Speak Geek News]]></category>

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		<description><![CDATA[Its been an interesting and time consuming object to make happen.]]></description>
			<content:encoded><![CDATA[<p>Hello,<br />
Speak Geek is at launch&#8230;<span id="more-1"></span>finally, its been an interesting and time consuming object to make happen. The adventure has really just started because now we can expand ourselves in the best interest of you our customers and probably a few family and friends.</p>
<p>When it comes to your PC&#8217;s we want to give you what we strive everyday to give ourselves and hopefully thats a friendly PC experience. So the site will expand and things will get better and more challenging so here&#8217;s a cheer to a long and distant future with you our customers, family&#8217;s and friends..</p>
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